The Entertainment Arts and Engineering (EAE) Program at the University of Utah is a top-ranked program in video game education and research and is a national leader in the nascent discipline of games. The program is contributing to the definition of a new interdisciplinary informatics field that deeply integrates art, humanities, social science and computational research and practice. Our diverse faculty have expertise in every facet of game creation, and we have consulted with top industry professionals to build a one-of-a-kind learning experience in game development.
The Student Experience
The Entertainment Arts and Engineering Program at the University of Utah offers a truly unique academic experience and is ranked as one of the top game development programs in the world. Our diverse faculty have expertise in every facet of game creation, and we have consulted with top industry professionals to build a one-of-a-kind learning experience in game development.
Career Opportunities
The B.S. in Games (BSG) degree is intended specifically for students who aspire to hold careers within the professional games industry or a related field, such as simulation, edutainment, or visualization, and is designed to prepare our students to compete in an increasingly complex industry.
Major Requirements
- Prerequisites for the Major:
___ EAE 1010, Survey of Games (3 hours)
___ EAE 1050, Digital Content Creation (3 hours)
___ COMP 1010 or CS 1420(for CS Minors), Programming for All 1: Beginning Programming (3 hours)
___ COMP 1020 or CS 2420(for CS Minors), Programming for All 2: Extended Applications (3 hours)
Students must complete each of the prerequisite courses with a C- or better, and maintain a pre-major GPA of 3.0 and a cumulative GPA of 2.75.
- Major Requirements:
___ EAE 3020 Ethics in Games (3 hours)
___ EAE 3710 Traditional Game Development (4 hours)
___ EAE 3720 Alternative Game Development (4 hours)
___ EAE 4500 Capstone I (3 hours)
___ EAE 4510 Capstone II (3 hours)
A C- or better is required in all EAE courses to count toward the BS in Games degree. CR/NC grading options are not allowed for any of the major requirements.
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EAE Electives:
Students in the BS in Games degree program must complete an additional 30 credit hours (4 of which must be 3000 level or above). These courses could be used to focus on specific areas of interest such as: Game Design, Game Arts, Technical Art, Game Production. Students should plan to meet with an EAE advisor to discuss how to use their EAE elective course options to best suit their interests and goals. For a complete list of what classes are available each semester, please see the current academic schedule.
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Allied Hours:
Students in the BS in Games degree program will also take classes in an allied area of interest. Students should take classes in a minimum of two areas of interest for a total of 12 hours (see below for a list of suggested classes.) For a checklist of BS in Games requirements (including general education requirements) click here.
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Suggested Allied Hours:
Some courses may have prerequisites you are required to complete before registering.
ANTH 1010 Culture and the Human Experience
ANTH 3120 Friendship and Social Networks
ANTH 3138 Anthropology Violence, Non-Violence
ARCH 1615 Introduction to Architecture
ARCH 1630 Architectural Graphics
ART 2060 Non-Major Digital Photography
ARTH 1010 Masterpieces of World Art
ARTH 2500 Intro to History of Art & Visual Culture
CLCV 1550 Classical Mythology
CLCV 2780 Graeco-Roman Sport
CLCV 4550 Ancient Myth and Religion
COMM 3020 Media & Pop Culture
COMM 3040 Communication and Relationships
CS 2100 Discrete Structures
CS 3500 Software Practice
DES 1630 Rapid Visualization
DES 2615 Intro to Design Thinking
DES 2810 Design History and Theory
ECON 2010 Principles of Microeconomics
ECON 3150 The Econ. of Sex, Drugs, and Crime
ENGL 2090 Videogames and Storytelling
ENGL 2235 Fantasy
ENGL 5090 Lit, Film, Videogame
ENTP 1020 Entrepreneurship and the Startup Methods
ENTP 2010 Entrepreneurial Marketing
EP PS 3565 Writing & Communicating in Digital Enviro
FILM 1610 Intro to Animation Techniques
FILM 2250 Popular Film & TV: Gender and Sexuality
FILM 2500 Film Production
FILM 2650 Storyboarding/Visual Storytelling
FILM 3420 Sound for Film and Digital Media
GNDR 1100 Gender and Social Change
GNDR 2235 Celebrity
GNDR 3040 Psychology of Gender
HIST 3100 The Historian’s Craft
HIST 3900 History Now
HIST 4075 Science, Technology & Society
HIST 4085 History of Technology
MGT 3000 Principles of Management
MGT 3600 Leading High Performance Groups and Teams
MKTG 2310 Digital and Internet Marketing
PHIL 1001 Philosophy & Ethical Dilemmas
PHIL 4540 Engineering, Ethics, and Society
PHYS 1010 Elementary Physics: The Way Things Work
PHYS 3330 Physics of Audio and Video
PSY 2410 Eat, Work, Play & Sleep: Psych in Everyday
PSY 3171 Human Factors & Ergonomics
PSY 3172 Human Performance & Eng. Psych.
THEA 1033 Acting I for Non-majors
THEA 1050 Intro to Visual Art of Theatre
UGS 2050 Making Noise: Sound Art & Digital Media
WRTG 3018 Writing Popular Culture
WRTG 3040 Digital Storytelling
WRTG 4030 Visual Rhetoric: Word/Image/Argument
4-Year Degree Plan
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FIRST YEAR - FALL
Course Credit Hours EAE 1010 - Survey of Games 3 COMP 1010 - Programming for All 1: Beginning Programming 3 MATH 1030 (QA) or (MATH 1210 - Calculus I (QR) for CS Minors) 3 General Ed Course (e.g. SF, BF, HF, FF) 3 General Ed Course (e.g. SF, BF, HF, FF) 3 TOTAL 15 -
FIRST YEAR - SPRING
Course Credit Hours EAE 1050 - Digital Content Creation 3 COMP 1020 - Programming for All 2: Extended Applications 3 WRTG 2010 - Intermediate Writing (WR2) 3 General Ed Course (e.g. SF, BF, HF, FF) 3 General Ed Course (e.g. SF, BF, HF, FF) 3 TOTAL 15 -
SECOND YEAR - FALL
Course Credit Hours EAE 3010 - Asset Pipeline 3 EAE Elective 3 General Ed Course (e.g. SF, BF, HF, FF) 3 General Ed Course(e.g. QB) 3 American Institutions (AI) 3 TOTAL 15 -
SECOND YEAR - SPRING
Course Credit Hours EAE 3020 - Ethics in Game 3 EAE Elective 3 EAE Elective 3 General Ed Course (e.g. SF, BF, HF, FF) 3 General Ed Course (e.g. SF, BF, HF, FF) 3 TOTAL 15 -
THIRD YEAR - FALL
Course Credit Hours EAE 3710 - Traditional Game Development 4 EAE Elective 3 EAE Elective 3 General Ed Course (e.g. SF, BF, HF, FF) 3 General Ed Course (e.g. CW) 3 TOTAL 16 -
THIRD YEAR - SPRING
Course Credit Hours EAE 3720 - Alternative Game Development 4 EAE Elective 3 EAE Elective 3 General Ed Course (e.g. QI) 3 General Ed Course (e.g. IR) 3 TOTAL 16 -
FOURTH YEAR - FALL
Course Credit Hours EAE 4500 - Capstone I 3 EAE Elective 3 General Ed (e.g. DV) 3 Allied Course (see list of recommended classes below) 3 Allied Course (see list of recommended classes below) 3 TOTAL 15 -
FOURTH YEAR - FALL
Course Credit Hours EAE 4510 - Capstone II 3 EAE Elective 3 General Ed (e.g. QI) 3 Allied Course (see list of recommended classes below) 3 Allied Course (see list of recommended classes below) 3 TOTAL 15
Minor - Games
The Minor in Games is intended for any student, regardless of discipline, interested in the study of game development. The degree requires a total of 24 credit hours, with a minimum of 12 upper-division hours.
Admissions Requirements
A minimum cumulative gpa of 3.0 must be maintained in all pre-major courses to apply to the major. A minimum cumulative gpa of 3.0 must be maintained overall to apply to the major.
Meet Major Advisor
Communication / Urban Ecology / Games
Hyein Lee
032-626-6110
u640
If you want to declare Games Minor, please contact the advisor, Hyein Lee.
Book an Appointment
Your academic advisor can provide invaluable assistance with major/minor declaration, courses and registration, research opportunities, internships, and more. Book an appointment through the button below if you need any help with your major.